Research Interests and Experience
Areas of Interest:
- Cybersickness
(visually induced motion sickness in virtual environments)
- 3D Systems
- Virtual reality
- Augmented reality
- Immersive CAVE
environments
- Computer science
education
- User interfaces
- Postural
stability detection of cybersickness
Current Research:
- VR in geology
education
- Modeling the
anticipated safety in virtual reality environments
-
Individual
susceptibility effect on cybersickness
- Virtual reality
application designs and physiological effects
- Usability of
different virtual display systems
- Virtual reality
in educational systems
Previous Research:
- Development of
methods to employ human bioelectric signals as an interface method in real time
- Effects of
collaborative student computer science projects on individual members of the
group